“gamedev”

Making Custom Fonts With SDL

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August 05, 2020

I've been playing around with making custom glyphs that would be translated into a SDL texture. I wanted to start out by taking an array of 8 bytes for each...

Setting Up OpenFL With VS Code

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August 09, 2020

While messing around with Haxe and OpenFL, I struggled to find an up to date and complete reference of how to setup a development environment on Visual Studio...

Custom Font Texture Loader With SDL

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August 12, 2020

Last time, I went through the process of transforming bits from a series of bytes to pixels in a texture, making a custom character render on the screen. Expanding...

Render Text with SDL

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November 28, 2020

A few months ago, I created a system to load a series of bytes and transform then into a SDL texture that could then be clipped and rendered as individual...

Maintain aspect ratio for any window size

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June 13, 2021

All the viewport resizing is usually done for you automatically, when using a game engine. Since I've been playing around with SFML and how to implement a simple 2D camera...

Real Pool

Real Pool

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